Local view for "http://purl.org/linkedpolitics/eu/plenary/2009-03-12-Speech-4-212"

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"en.20090312.28.4-212"2
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"Ladies and gentlemen, I would like to talk about the video games industry, which has annual revenues of almost EUR 7.3 billion. As video games are becoming more popular both with children and adults, it is important to have a political debate about their regulatory framework. There are some video games which help to develop dexterity and to obtain knowledge essential to life in the 21st century. However, I would like to point out that video games with violent features which are intended for adults can have negative effects, particularly on children. It is therefore our duty to protect consumers, especially children. Children should not be able to purchase video games that are not intended for their age group. The introduction of the Pan-European Information System on Games, which classifies age, has helped to increase transparency in the purchasing of games for children, but retailers still do not have enough information on the harmful effects of video games on children. At this point it is essential to raise awareness of these negative effects on children and it is necessary to have the cooperation of producers, retailers, consumer organisations, schools and families. Member States must introduce measures that will prevent children from buying video games intended for older age groups. At the same time I welcome the proposal of the European Commission and the Council concerning rules for labelling video games and the creation of a voluntary code of practice for interactive video games that are intended for children."@en1

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